Superfighters contains Assault Rifle but missing information about it in this page. It is under construction and should be edited to include its full information. If it is still under construction for a long time, please contact staff of this wiki. |
Statistics | |
---|---|
Bullets | 25 |
Ammunition | 1 |
Damage | 7 HP |
Critical chance | 1% |
Critical damage | 7 |
Rarity | Uncommon |
The Assault Rifle is an automatic Primary weapon added in Pre-Alpha 1.1.2.
Overview[]
The Assault Rifle is a solid weapon that shoots in three round bursts, with a cool down in between each burst. In comparison to other automatic primary weapons, such as the Submachine Gun, it has a slightly smaller magazine size. It's more accurate, however, and performs better at longer ranges than the Submachine Gun, as well as doing more damage.
Strategies[]
The Assault Rifle is the ideal weapon for all distances. It's suitable for close to mid range combat, and its accuracy is high enough to take on enemies across the map. Try to fire at and finish off foes that are at a distance.
Bugs[]
- The Assault rifle (due to the grain effects) will appear to have some blackened parts appear bright blue.
Trivia[]
- The Assault Rifle is a combination of the AR-15 and AK-103 assault rifles. It may also be inspired from the Swedish Ak 5.
- The Assault Rifle is the first Primary weapon added after release.
Weapons of Superfighters Deluxe | ||
---|---|---|
Melee | Pipe Wrench · Bat · Machete · Fire Axe · Katana · Hammer · Baton | |
Secondary | Pistol (Silenced) · Uzi (Silenced) · Magnum · Flare Gun · Revolver | |
Primary | Sawed-Off Shotgun · Pump-Action Shotgun · Submachine Gun · Assault Rifle · Carbine · Sniper Rifle · M60 · Bazooka · Flamethrower · Grenade Launcher · Tommy Gun | |
Equipment | Grenades · Molotovs · Mines |