Superfighters Deluxe Wiki

Server Commands

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'This article is a work in progress, if you know more; update or correct it.

  • Commands are used by proceeding with a '/'; then the giving command. Valid commands will be shown in the chat log (green text or some other indication); otherwise no chat message will appear. You can still see a message in the Console(F10).
  • The commands and parameters aren't case sensitive.
  • Players are indexed as 0 through 7. You can also use the index of a player for the [USER] parameter, The same can be done with the index for [ITEM(S)].
  • Instead of the index 0, you can type "me" as the [USER] parameter. Ex: /give me 6 = /give 0 6
  • The minimum to register the [USER] parameter is 2 characters, then it will search through players; and find a match. Ex: [The Law] 'Th(e)' and 'La(w)' will all work, but 'The' is common; so 'Law' is a better choice.

Player CommandsEdit

These can be used by any player within the server.

/ HELPEdit

Lists all commands.


Leave the server and return to the main menu. Does the same thing as ESC.


List all players by [index]-[name]. The index can change as new players join, players leave or the team layout change.

/ PINGEdit

Show your current latency.

/ WHISPER [USER] [TEXT] (or / W [USER] [TEXT])Edit

Whisper (private chat) with [USER].

/ TEAM [TEXT] (or / T [TEXT])Edit

Chat with your team. [TEXT] will be colored corresponding with your team.

Host CommandsEdit

Only executable by the server host, can effect game play.


Kicks [USER], but allows them to rejoin the game.

/ BAN [USER]Edit

Bans [USER] (by IP), preventing them from rejoining the game. Banned players are listed in the "banlist.txt" file.


For unban a person, you must go in Superfighters Deluxe files.

SFD files

Click on banlist, delete the name and IP of player that you want unban and then you record the file.



Ends the game.


Sets the game's teams (after current match).

0 = Independant

1 = Blue

2 = Red

3 = Green

4 = Yellow

Example: /setteams 12121212


Shuffles the existing pool of teams; so all independent will have no effect.

When setting the parameter, the command doesn't include the current round.

/ MAP [MAP] (or / CHANGEMAP)Edit

Loads a new map (after current match).

/ MSG Edit


Shows a message in the chat log (red text) to everyone.

Using the format ([Heading]: [Text]), will display [Heading] in grey.


Lists all of the host's available maps. ===/TIME [SPEED]=== this doesn't work can someone please find out what it is Causes the server to run at the desired speed. [SPEED] can be set from 0.1 (1/10 of the speed) to 2 (2 times the speed).


List all items by [INDICCE]-[NOMBRE].

1   Magnum 15   5_Sec_Slomo 29   Grenade Launcher

2   Pump-action_Shotgun

16  10_Sec_Slomo 30   Submachine Gun
3   Katana 17   Bazooka 31   Hammer
4   Pipe_Wrench 18   Fire_Axe 32
5   Tommygun 19   Assault_Rifle 33
6   M60 20   Grenades 34
7 [punch] cannot be used 21   Laser_Sight 35????OI??
8   Machete 22 [kick] cannot be used 36
9   Sniper_Rifle 23   Carbine 37
10   Sawed-off_Shotgun 24   Pistol 38
11   Baseball_Bat 25   Molotov Cocktails 39   Silenced Pistol
12   Uzi 26   Flamethrower 40   Silenced Uzi
13   +25 27   Flaregun 41   Baton
14   +50 28   Revolver


Gives [USER] the desired [ITEM].

Ex: /Give 0 6 or /Give me 6


En concreto, en ningún Orden, SE Puede establecer Lo Que Los Jugadores de equipos comenzarán con; utilizando el nombre o índice.

Note: Items can be overwritten if they fall under the same category.

Ex) /setstartitems 17 24 3 15 25 >> Bazooka Pistol Katana 5SecSlomo Molotov_cocktails

NOTE: Setting one item wrong will cause players to start with everything except that item. If only one item was inserted, and misspelled, the players will start with nothing


Sets the amount of health players start with from 1 to 100 (1 health point to 100 health points).

/SETTIME (Slow motion)Edit

Sets the speed of the round. The lower the number, the slower the speed.

Ex: /settime 1, 0 = off

Ex: /settime 0,25 = a quarter of the normal speed

/SETTIME (Fast motion)Edit

Sets the speed of the round. The higher the number, the faster the speed.

Ex: /settime 1, 0 = off

Ex: /settime 2,0 = twice the speed


Removes the [USER]'s item; if they have one under [TYPE].

Note: The only options for [TYPE] are to remove an item by name, or by numerical category (not by index).

1 = Handgun (Slot 2)

2 = Rifle (Slot 3)

3 = Thrown weapons (Slot 4)

4 = Melee (Slot 1)

5 = Powerup (Slot 5)

/ IH (or / IL)Edit

Toggles infinite health/life. 0 = false, 1 = true.

/ IEEdit

Infinita Energía Alterna (Resistencia). 0 = falso, 1 = verdadero.

/ I Edit

Toggles infinite ammo. 0 = false, 1 =true.

/ CLEAR Edit

Resets the commands IE, IA, SETTIME, STARTITEMS, and SETSTARTHEALTH to their default values


Runs a script from user's Script folder (Usually C:\Users\Username\Documents\Superfighters Deluxe\Scripts) with the given SCRIPTNAME.


Stop a currently running script with the given filename. The script needs to be activated before with the /STARTSCRIPT command.

Trivia Edit

  • Before version 1.1.6 users were left to discover (or be shown) all the commands.
  • /LISTITEMS is missing weapons in ID places: 7 and 22. They are in fact kick and fists that cannot get unequiped since they are 'given' on spawn.
  • Up until an unknown version of Pre-Alpha  (After Pre-Alpha 1.1), all players on a server could use the /give command.
  • Up until 1.8.8 Hosts were able to remove player's kick and fists.

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