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Server Commands

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Command-0

'This article is a work in progress, if you know more; update or correct it.

  • Commands are used by proceeding with a '/'; then the giving command. Valid commands will be shown in the chat log (green text or some other indication); otherwise no chat message will appear. You can still see a message in the Console(F10).
  • The commands and parameters aren't case sensitive.
  • Players are indexed as 0 through 7. You can also use the index of a player for the [USER] parameter, The same can be done with the index for [ITEM(S)].
  • Instead of the index 0, you can type "me" as the [USER] parameter. Ex: /give me 6 = /give 0 6
  • The minimum to register the [USER] parameter is 2 characters, then it will search through players; and find a match. Ex: [The Law] 'Th(e)' and 'La(w)' will all work, but 'The' is common; so 'Law' is a better choice.

Player CommandsEdit

These can be used by any player within the server.

/ HELPEdit

Lists all commands.

/ LEAVEEdit

Leave the server and return to the main menu. Does the same thing as ESC.

/ LISTPLAYERS (or / PLAYERS)Edit

List all players by [index]-[name]. The index can change as new players join, players leave or the team layout change.

/ PINGEdit

Show your current latency.

/ WHISPER [USER] [TEXT] (or / W [USER] [TEXT])Edit

Whisper (private chat) with [USER].

/ TEAM [TEXT] (or / T [TEXT])Edit

Chat with your team. [TEXT] will be colored corresponding with your team.

Host CommandsEdit

Only executable by the server host, can effect game play.

/ KICK [USER]Edit

Kicks [USER], but allows them to rejoin the game.

/ BAN [USER]Edit

Bans [USER] (by IP), preventing them from rejoining the game. Banned players are listed in the "banlist.txt" file.

UNBAN Edit

For unban a person, you must go in Superfighters Deluxe files.

SFD files

Click on banlist, delete the name and IP of player that you want unban and then you record the file.

Banlist

/ GAMEOVEREdit

Ends the game.

/ SETTEAMS Edit

Sets the game's teams (after current match).

0 = Independant

1 = Blue

2 = Red

3 = Green

4 = Yellow

Example: /setteams 12121212

/ SHUFFLETEAMS [ROUNDS]Edit

Shuffles the existing pool of teams; so all independent will have no effect.

When setting the parameter, the command doesn't include the current round.

/ MAP [MAP] (or / CHANGEMAP)Edit

Loads a new map (after current match).

/ MSG Edit

[TEXT]Edit

Shows a message in the chat log (red text) to everyone.

Using the format ([Heading]: [Text]), will display [Heading] in grey.

/ MAPS (or / SHOWMAPS or / LISTMAPS)Edit

Lists all of the host's available maps. ===/TIME [SPEED]=== this doesn't work can someone please find out what it is Causes the server to run at the desired speed. [SPEED] can be set from 0.1 (1/10 of the speed) to 2 (2 times the speed).

/ LISTITEMS (or / ITEMS)Edit

List all items by [INDEX]-[FIRST NAME].

1   Magnum 15   5_Sec_Slomo 29   Grenade Launcher

2   Pump-action_Shotgun

16  10_Sec_Slomo 30   Submachine Gun
3   Katana 17   Bazooka 31   Hammer
4   Pipe_Wrench 18   Fire_Axe 32 Chair
5   Tommygun 19   Assault_Rifle 33 Chair Leg
6   M60 20   Grenades 34 Bottle
7 [punch] cannot be used 21   Laser_Sight 35 Broken Bottle
8   Machete 22 [kick] cannot be used 36   Cue Stick
9   Sniper_Rifle 23   Carbine 37 Broken Cue Stick
10   Sawed-off_Shotgun 24   Pistol 38 SuitCase
11   Baseball_Bat 25   Molotov Cocktails 39   Silenced Pistol
12   Uzi 26   Flamethrower 40   Silenced Uzi
13   +25 27   Flaregun 41   Baton
14   +50 28   Revolver 44 Mines

/ GIVE [USER] [ITEM]Edit

Gives [USER] the desired [ITEM].

Ex: /Give 0 6 or /Give me 6

/ SETSTARTITEMS Edit

Specifically, in no Order, YOU can establish what Team Players will begin with; Using the name or index.Edit

Note: Items can be overwritten if they fall under the same category.

Ex) /setstartitems 17 24 3 15 25 >> Bazooka Pistol Katana 5SecSlomo Molotov_cocktails

NOTE: Setting one item wrong will cause players to start with everything except that item. If only one item was inserted, and misspelled, the players will start with nothing

/ SETSTARTHEALTH Edit

Sets the amount of health players start with from 1 to 100 (1 health point to 100 health points).

/SETTIME (Slow motion)Edit

Sets the speed of the round. The lower the number, the slower the speed.

Ex: /settime 1, 0 = off

Ex: /settime 0,25 = a quarter of the normal speed

/SETTIME (Fast motion)Edit

Sets the speed of the round. The higher the number, the faster the speed.

Ex: /settime 1, 0 = off

Ex: /settime 2,0 = twice the speed

/ REMOVE [USER] [TYPE]Edit

Removes the [USER]'s item; if they have one under [TYPE].

Note: The only options for [TYPE] are to remove an item by name, or by numerical category (not by index).

1 = Handgun (Slot 2)

2 = Rifle (Slot 3)

3 = Thrown weapons (Slot 4)

4 = Melee (Slot 1)

5 = Powerup (Slot 5)

/ IH (or / IL)Edit

Toggles infinite health/life. 0 = false, 1 = true.

/ IEEdit

Infinite Energy Change (Resistance). 0 = false, 1 = true.

/ IA Edit

Toggles infinite ammo. 0 = false, 1 =true.

/ CLEAR Edit

Resets the commands IE, IA, SETTIME, STARTITEMS, and SETSTARTHEALTH to their default values

/ STARTSCRIPT [SCRIPTNAME] Edit

Runs a script from user's Script folder (Usually C:\Users\Username\Documents\Superfighters Deluxe\Scripts) with the given SCRIPTNAME.

/ STOPSCRIPT [SCRIPTNAME] Edit

Stop a currently running script with the given filename. The script needs to be activated before with the /STARTSCRIPT command.

Trivia Edit

  • Before version 1.1.6 users were left to discover (or be shown) all the commands.
  • /LISTITEMS is missing weapons in ID places: 7 and 22. They are in fact kick and fists that cannot get unequiped since they are 'given' on spawn.
  • Up until an unknown version of Pre-Alpha  (After Pre-Alpha 1.1), all players on a server could use the /give command.
  • Up until 1.8.8 Hosts were able to remove player's kick and fists.

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