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Command-0

'This article is a work in progress, if you know more; update or correct it.

  • Commands are used by proceeding with a '/'; then the giving command. Valid commands will be shown in the chat log (green text or some other indication); otherwise no chat message will appear. You can still see a message in the Console(F10).
  • The commands and parameters aren't case sensitive.
  • Players are indexed as 0 through 7. You can also use the index of a player for the [USER] parameter, The same can be done with the index for [ITEM(S)].
  • Instead of the index 0, you can type "me" as the [USER] parameter. Ex: /give me 6 = /give 0 6
  • The minimum to register the [USER] parameter is 2 characters, then it will search through players; and find a match. Ex: [The Law] 'Th(e)' and 'La(w)' will all work, but 'The' is common; so 'Law' is a better choice.

Player Commands

These can be used by any player within the server.

/HELP

Show a list of commands.

/LEAVE

Leave the server and return to the main menu. Does the same thing as ESC.

/LISTPLAYERS (or / PLAYERS)

List all players by [index]-[name]. The index can change as new players join, players leave or the team layout change.

/PING

Show your current latency.

/WHISPER [USER] [TEXT] (or / W [USER] [TEXT])

Whisper (private chat) with [USER].

/TEAM [TEXT] (or / T [TEXT])

Chat with your team. [TEXT] will be colored corresponding with your team.

Host Commands

Only executable by the server host, can effect game play.

/KICK [USER]

Kicks [USER], but allows them to rejoin the game.

/BAN [USER]

Bans [USER] (by IP), preventing them from rejoining the game. Banned players are listed in the "banlist.txt" file.

UNBAN

To unban a person, you must go in Superfighters Deluxe files.

SFD files

Click on banlist, delete the name and IP of player that you want unban and then you save the file.

Banlist

/ADDMODERATOR [USER]

Adds the selected user as the moderator, allowing them to use most admin commands.

/GAMEOVER

Ends the current round.

/SETTEAMS

Sets the game's teams (after current match).

0 = Independant

1 = Blue

2 = Red

3 = Green

4 = Yellow

Example: /setteams 12121212

/SHUFFLETEAMS [ROUNDS]

Shuffles the existing pool of teams; so all independent will have no effect.

When setting the parameter, the command doesn't include the current round.

/MAP [MAP] (or / CHANGEMAP)

Loads a new map (after current match).

/MSG [TEXT]

Shows a message in the chat log (red text) to everyone.

Using the format ([Heading]: [Text]), will display [Heading] in grey.

/MAPS (or / SHOWMAPS or / LISTMAPS)

Lists all of the host's available maps.

===/Time [SPEED]=== this doesn't work can someone please find out what it is Causes the server to run at the desired speed. [SPEED] can be set from 0.1 (1/10 of the speed) to 2 (2 times the speed).

Infinite Ammo -

/ia 1 to enable , /ia 0 to disable

Infinite Energy -

/ie 1 to enable , /ie 0 to disable

Infinite Health -

/ih 1 to enable, /ih 0 to disable

/LISTITEMS (or / ITEMS)

List all items by [INDEX]-[FIRST NAME].

1 Magnum 15 5_Sec_Slomo 29 Grenade Launcher

2 Pump-action_Shotgun

16 10_Sec_Slomo 30 Submachine Gun
3 Katana 17 Bazooka 31 Hammer
4 Pipe_Wrench 18 Fire_Axe 32 Chair
5 Tommygun 19 Assault_Rifle 33 Chair Leg
6 M60 20 Grenades 34 Bottle
7 [punch] cannot be used 21 Laser_Sight 35 Broken Bottle
8 Machete 22 [kick] cannot be used 36 Cue Stick
9 Sniper_Rifle 23 Carbine 37 Broken Cue Stick
10 Sawed-off_Shotgun 24 Pistol 38 SuitCase
11 Baseball_Bat 25 Molotov Cocktails 39 Silenced Pistol
12 Uzi 26 Flamethrower 40 Silenced Uzi
13 +25 27 Flaregun 41 Baton
14 +50 28 Revolver 44 Mines

/ GIVE [USER] [ITEM]

Gives [USER] the desired [ITEM].

Ex: /Give 0 6 or /Give me 6

/ SETSTARTITEMS

Specifically, in no Order, YOU can establish what Team Players will begin with; Using the name or index.

Note: Items can be overwritten if they fall under the same category.

Ex) /setstartitems 17 24 3 15 25 >> Bazooka Pistol Katana 5SecSlomo Molotov_cocktails

NOTE: Setting one item wrong will cause players to start with everything except that item. If only one item was inserted, and misspelled, the players will start with nothing

/ SETSTARTHEALTH

Sets the amount of health players start with from 1 to 100 (1 health point to 100 health points).

/SETTIME (Slow motion)

Sets the speed of the round. The lower the number, the slower the speed.

Ex: /settime 1, 0 = off

Ex: /settime 0,25 = a quarter of the normal speed

/SETTIME (Fast motion)

Sets the speed of the round. The higher the number, the faster the speed.

Ex: /settime 1, 0 = off

Ex: /settime 2,0 = twice the speed

Ex: /settime 0,5 = half the speed

/REMOVE [USER] [TYPE]

Removes the [USER]'s item; if they have one under [TYPE].

Note: The only options for [TYPE] are to remove an item by name, or by numerical category (not by index).

1 = Handgun (Slot 2)

2 = Rifle (Slot 3)

3 = Thrown weapons (Slot 4)

4 = Melee (Slot 1)

5 = Powerup (Slot 5)

/CLEAR

Resets the commands IE, IA, SETTIME, STARTITEMS, and SETSTARTHEALTH to their default values

/STARTSCRIPT [SCRIPTNAME]

Runs a script from user's Script folder (Usually C:\Users\Username\Documents\Superfighters Deluxe\Scripts) with the given SCRIPTNAME.

/STOPSCRIPT [SCRIPTNAME]

Stop a currently running script with the given filename. The script needs to be activated before with the /STARTSCRIPT command.

Trivia

  • Before version 1.1.6 users were left to discover (or be shown) all the commands.
  • /LISTITEMS is missing weapons in ID places: 7 and 22. They are in fact kick and fists that cannot get unequiped since they are 'given' on spawn.
  • Up until an unknown version of Pre-Alpha (After Pre-Alpha 1.1), all players on a server could use the /give command.
  • Up until 1.8.8 Hosts were able to remove player's kick and fists.
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